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Strange dreams
Features
The box set comes with a 64-page novel with 19 chapters written by Rupert Goodwin, with the background the game. The novel also serves as a copy protection mechanism (the game asks the player to write a word for a specific paragraph on a particular page).
There are 15 different enemies and challenges (stick cotton candy, giant wasp, rose to their teeth, lawn mower, football with your mouth, girl a steak knife, jack-in-the-box clown, fat ballerina, leaping totems, desert creatures (listed in the table), false doors, bats, grilled chicken giant with a big mouth and a brain with an eye in the center), 7 different death animations and five different musical scores by legendary musician David Whittaker C64/Amiga on the Amiga. Barry Leitch did the music for the Commodore 64 and the PC version.
progress of the game is followed by a timer and a heart rate monitor Steve, ranging from 75bpm (normal) to 100 bpm (in situations of fear) to 170bpm (shortly before death).
Plot
The back story is told in the novel. Steve is in love coworker Emily attractive mates. Without knowing it, Steve, Emily is possessed by a demon named Zelloripus he was banished to Earth, stripped of most of his powers, trapped in a human female, because of unspecified crimes he did to other demons.
Emily sees an opportunity to let someone else suffer and endure boredom. She tricks Steve taking three pills, built by her, her eal flu. While the pill does not cure you, but also allow access Zelloripus your body and mind. His dreams are much more lucid and strange, each getting more intense and painful. Steve psychiatrist does not understand what makes dreams and not Steve. It refers to a neurosurgeon. After his health declined dramatically, Steve is committed brain surgery in an attempt to stop the dreams. Under an anesthetic, which falls into a dream, possibly the last.
Gameplay
The game begins when Rupert Goodwin novel ends with Steve lying on the operating table and fall into the world of dreams. Steve is controlled by the player through several surrealistic worlds. You can obtain certain weapons and articles thereof levels, but with some exceptions, can not lead to another level. Steve has no status indicator, it immediately dies upon contact with an enemy or an obstacle. Also can die if left too long in certain areas, such as Country Garden, where a lawn mower coming to decimate it. When Steve dies, the game returns to the scene in the operating room where surgeons attempted to save him. There are no turning points in the game, and instead of scoring points the player's progress is set as a percentage.
Steve can be acquired following weapons and items through the game:
Candy Cotton (from cotton candy machine): used to distract the wasp giant.
Flyswatter (Venue): used to push away the giant wasp.
Stick (English Country Garden): Used to defeat Rose teeth.
Soccer ball with his mouth (English Country Garden): Performed by the girl with the steak knife, but later swallows up and becomes Steve brings an element. Later in the game, you can use to eat a journey through the desert green (that explodes later.) You can also the fat dancer (but ineffective).
Electric Eel (Hall of pipe): Can Steve damage if not taken with care, help to defeat the wasp, which breaks into the hall of mirrors below.
Flying fish (Desert): Caught in the sky in the desert. It is used to defeat the totems and desert creatures jump and destroy the statue holding a sphere, and helps to release orbs orbiting the brain in the last level.
Green / Blue / Red Orb: The three areas Steve must be collected in order to win the game. The first is led by the giant wasp on the fairgrounds, the second is hidden inside the statue in the desert and the last is in an old grandfather clock in the hall door level.
The levels and enemies
cotton candy machine (Amiga)
Garden English Country (Amiga)
Fairground: Steve dream begins in a giant candy floss machine, where you pick up the cotton candy in the body and jump on the scroll bar takes you to the fairgrounds, where a giant wasp leads the world in the first place. Sale of the fair through a door in the living room mirrors.
Hall of Mirrors: The rest of the game is accessed through the hall of mirrors. Walking through each of the mirrors leads to a different location including the fairgrounds. Later in the game, the giant wasp stays at this level.
English Country Garden: A green garden on a sunny day. Steve first must defeat roses with his teeth and avoid a lawn mower that can destroy the bits if you take too long. Then you must defeat a smiling girl brandishing a knife repeatedly catching and bouncing their soccer ball, which can develop a mouth with big teeth.
Desert: A dry desert flying fish in the sky jumping totems, great monsters of the desert, and a green statue holding the second area. Quicksand is used to return to the hall of mirrors.
Hall tubes: A large room with a large number of tubes everywhere. The floor is made of piano keys that hit large upward, played by a stuffed clown-the-box. There is also a fat ballerina to dance the Sugar Plum Fairy (The Nutcracker by Tchaikovsky) and an aquarium with an electric eel that can be taken and used as a weapon. A tube that spins at the end Steve brought back to the hall of mirrors.
Hall of Doors: A room with wood floors, brown wallpaper, and height doors left ajar (attempt to enter them results in Steve being bitten in half big mouth). Steve has to avoid flying bats and a grilled chicken giant huge teeth.
Desert trees: Back in the desert, against a giant brain that grows on the trunk of a tree with three orbs that orbit. The brain has a huge eye in the center. For the release of the three stars, the game ends and Steve wake up in the operating table, finally free from attempts to kill Zelloripus him. In the Amiga version of the game, one of the surgeons to be a woman with knife in hand, owned by Steve Zelloripus cackling with laughter sound after that the player finishes the game.
Development
The general argument was conceived by the developers, and Rupert Goodwin was asked to write the novel comes with the game.
The scenarios in the game not based on their own nightmares of Serrano, but are inspired by the paintings of Salvador Dali, the animations of Terry Gilliam's animated Monty Python, and odd observations. After a visit to the dentist, Serrano developed a phobia of teeth, which is notable in the design of the monsters, the mouths that have many of them with big teeth.
The game was over a year to produce.
Reception
Strange dreams received mixed reviews. Although all the world praised his visual style, there was some criticism based on the game platform. Frustrating difficulty, long load times, and a soundtrack was disappointing common criticism, though not unanimous. [Citation needed]
90% – of 16-bit Games 9 (June 1989)
81% – ST Amiga Format 13 (July 1989)
71% – Amiga Action 4 (January 1990)
64% – The Games Machine 20 (July 1989)
60% – Zzap 60 (April 1990)
31% – Video Games PC + 101 (April 1990)
External Links
Screenshots, here sse, revisions in MobyGames: http://www.mobygames.com/game/weird-dreams
References
^ Ab Bird Sanctuary
^ Penn, Gary (June 1989). "The strange dreams (review)." One set of 16 bits (9).
^ Weird Dreams Review of The One for 16-bit Games 9 (June 1989)
Strange dreams review ^ ST Amiga Format 13 (July 1989)
^ Strange dreams Review of Amiga Action 4 (January 1990)
^ Strange dreams of review of the gaming machine 20 (July 1989)
^ Strange dreams Zzap Review 60 (April 1990)
Strange dreams ^ Review 101 Computer and Video Games (April 1990)
Categories: 1989 video games | Amiga games | Atari ST games | Commodore 64 games | DOS games | Video games developed in the United States KingdomHidden categories: All articles without source statements | Articles with statements without power in August 2008 About the Author
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